package util;

import java.awt.Font;

public class UIConstants {
	/** The number of frames to be drawn every turn. */
	public static int framesPerTurn = 4; 
	/** The pixel radius of a fireball. */
	public static int fireballRadius = 5;
	/** The pixel radius of a player. */
	public static int playerRadius = 8;
	/** The length of a player's aiming direction graphic. */
	public static int playerScopeLength = 20;
	/** The size of the players' summons. */
	public static int summonRadius = 5;
	
	//___________________________
	//| main panel || right panel|
	//|            ||            |
	//|============||============|
	//|    bottom panel          |
	//|__________________________|
	/** The number of pixels on the game view. */
	public static int screenSize = 650;
	/** The width in pixels of the right side panel. */
	public static int rightPanelWidth = 60;
	/** The height in pixels of the bottom panel. */
	public static int bottomPanelHeight = 60;
	/** The width of the border separating the panels. */
	public static int panelBorderWidth = 15;
	/** The number of pixels wide one coordinate point in the game model is equivalent to. */
	public static double pixelsPerCoord = 6;
	/** The font that everything on the screen is written in by default. */
	public static Font defaultFont = new Font("Courier", Font.BOLD, 13);
	
	private UIConstants () {
		
	}
}
